﻿using System;
using Ease.EaseDialog.Runtime.DataAgent;
using Ease.EaseNode.Runtime;
using UnityEngine;

namespace Ease.EaseDialog.Runtime.Data
{
    [Serializable]
    public partial class DialogData : BaseDialogData
    {
        protected override IEaseNodeAgent OnCreateAgent()
        {
            return new BaseDialogDataAgent(this);
        }

        ~DialogData()
        {
            Debug.Log("DialogData  析构！");
        }
    }
}